Super Street Fighter II
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Super Street Fighter II
is a 1993 fighting game developed and published by Capcom for arcades. It is the fourth game in the ''Street Fighter II'' sub-series of ''Street Fighter'' games, following ''Street Fighter II Turbo'' (1992). It refines and balances the existing character roster from the previous versions, and introduces four new characters, including Cammy and Dee Jay. It is the first game on Capcoms CP System II hardware, with more sophisticated graphics and audio over the original CP System hardware used in previous versions of ''Street Fighter II''. ''Super Street Fighter II'' was ported to the Super Nintendo and Sega Genesis home consoles in 1994 followed by a number of computer platforms later. ''Super Street Fighter II'' was followed in 1994 by ''Super Street Fighter II Turbo'', a fifth version of ''Street Fighter II'', which further balances the characters and adds features. Gameplay ''Super Street Fighter II'' features the following changes from ''Street Fighter II: Hyper Fighting''. ...
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Capcom
is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster Hunter'', ''Street Fighter'', ''Mega Man'', ''Devil May Cry'', ''Onimusha'', ''Dead Rising'', ''Dragon's Dogma'', ''Ace Attorney'', and ''Marvel vs. Capcom''. Established in 1979, it has become an international enterprise with subsidiaries in East Asia (Hong Kong), Europe (London, England), and North America (San Francisco, California). History Founding and arcade games (1979-1984) Capcom's predecessor, I.R.M. Corporation, was founded on May 30, 1979 by Kenzo Tsujimoto, who was still president of Irem, Irem Corporation when he founded I.R.M. He worked at both companies at the same time until leaving Irem in 1983. The original companies that spawned Capcom's Japan branch were I.R.M. and its subsidiary Japan Capsule Computers Co., Ltd., bo ...
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